We're making good money, our mayor rating is high, and we're approaching 40k sims. This is a good thing - the demand boosts land value, which pushes up those skyscrapers. We're making good money, and there is massive demand for more commerce. We put down a small airport, which greatly boosted commercial demand, and put in a university and a golf course, as well as an advanced research facility. You also see one of the cosmetic benefits of NAM, which gives us a nice roundabout at the intersection of the avenues.Ĭontinued buildout. We're beginning to see the first hints of high-tech industrial demand. We've added a high-school, a major hospital, and some other amenities. Our first major wave of expansion sees a east-west avenue, and continued build-out along the periphery. You should be getting goodies like mayor's house, statues, and houses of worship, which you can use to boost the desirability of certain areas. Start re-zoning a few areas with medium or high density as you prefer, and upgrading streets to roads as needed. Things are really starting to come along, we've got a healthy demand for residential, now that there are industrial jobs available. As you build-out more zones, the interplay between zones will make a huge difference in your economy. Goods are starting to move, which will give you a nice boost to the economy. Build a freight terminal to start shipping freight. Create a rail connection to SimNation (the region map), by dragging a railroad line to the edge. With more industry, we need ways for them to ship their goods. The city still has plenty empty space, so we need to do something to get more people here. Manufacturing should start to pop up, which will really help your economy. Re-zone some of your farms as medium-density industry. Now that it has, we can start to put down industry. Wait for I-M (Industry-Manufacturing) to show positive demand. This will insure that dirty industry will never come, as shown by the negative demand for I-D. To do this, click on the budget, then click on the taxes to open a pop-up. Now that things are underway, hit dirty industry with 20% taxes, the maximum. You will be losing money each month, don't worry about it. Let's start the game.Īs the sims move in, they will start demanding things, such as fire, police, health services. We've also placed an elementary school to get those sims educated right away. Commercial likes traffic, so we put commercial zones along the sides of the avenue, and in a buffer zone between the residential and the industrial. The roads funnel traffic to the main avenue, which can handle much more traffic. Housing value is decreased by traffic, and no one wants their front door to open to a highway. Notice that the residential housing faces the street, not roads. The water pumps are far to the north, drawing pristine water from the forests.ĭetail on the residential/commercial zone. The coal powerplant and landfill is tucked in the corner. The industry currently consists only of agriculture. I've got low-density residential along streets, with medium- and low-density commercial lining the main avenue and roads. ![]() There are two main blobs, polluting and non-polluting. With hills and the coast boxing us in, we'll have a main north-south axis. ![]() Since our future industrial zone will be to the southwest of here, for continuity's sake we will put our industrial zone in that corner. If you feel like going back to downloading NAM now, I highly encourage it. The plan is subject to change, but this is gives you an idea of the scale you need to be thinking on to get the simcity 4 experience. We'll start in the top right, create a starter city with a balanced mix of residential, commercial, and industrial, and just work our way, down the numbers, to eventually build a mega-city, with residential zones feeding into it, and a industrial zone by the bay. For part 1 of this tutorial, it won't be necessary. It isn't necessary to have a good time, but your ultimate city size will be capped at a lower limit without it. I used the "high capacity" option for this playthrough. NAM version 30, found here is a traffic mod which will make the traffic simulation for SC4 much more realistic. Get Simcity 4 Deluxe, install the NAM version 30 mod (optional). Simcity has a lot of features, I'll only use a few of them. I'll be playing rather deliberately, simply, and slowly. This is demonstration of one way to play SC4, which I hope will be useful to some people. I am no expert in Simcity, I am not claiming that this is the best, fastest, or most efficient way to play. ![]() So much fun, that I wanted to share it here with fellow TL players who might be looking to play Simcity 4 (SC4) again, or for the first time. Like many Simcity fans, I was underwhelmed by the new one, which inspired me to dust-off Simcity 4 and play that again.
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